Mobile gaming is a massive success, but it’s notable how many big game makers struggle to convert their successes into longer term franchises or other offerings. This week’s King news is just another example. Perhaps with stronger community features, however, that could change. Read More
In this week’s TechCrunch article I’m considering the pros and cons of the smartwatch as a platform for games. Because of their pervasive nature, smartwatches hold a lot of potential (for some kinds of) innovative gameplay but they also faces many potential hurdles. Screen size, power, form factor and dependence on mobile all present their own constraints, and the worry is that there may be too many limits to make smartwatch worthwhile.
Is it the next big thing or just a fad?
In watching the latest drama unfold over Facebook and its experimentation with users, I’m moved to argue that sometimes you can be too honest. For game makers especially sometimes it’s better for users not to know, for you to hint and inspire but never reveal the inner secrets. To preserve the numinous magic, it’s often better not to show the man behind the curtain. Read More …read more
As the YouTuber phenomenon grows and grows (that is, channels like PewDiePie covering games with extended and often comedic Lets-Play videos) it raises some awkward questions. Developers ask whether YouTubers are effective in helping to promote their sales while journalists worry whether YouTubing constitutes the end of their craft. Some notable figures even consider YouTubing a form of piracy and demand tribute. At the same time for the millions of fans of these channels, they provide valuable insight and community, and a way to get around the packaged-product and deception that they perceive in how games are sold.
Some thoughts on all of the above, here.
YouTubers are considered a big boon by some, but also a big threat by others. Game developers in particular sometimes feel that what they’re doing is less journalism/coverage and more like pirate radio, exposing and spoiling their games for profit. Is that true? How will this latest innovation find its place? Read More …read more