The Author-ity Wedge

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“Authority” is an interesting word to contemplate. On the one hand it invokes images of dictators and repression. But it also breaks down as author-ity. A seal of approval, of unspecified acceptance, of authorship as opposed to creatorship. Read More

The VR-Smartwatch Continuum

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There’s a lot of enthusiasm at either end of the spectrum for “go big” virtual reality and “go small” smartwatches and other wearable devices. Is the “game-changing” hype of either justified? Or are they overblown? Read More

Fixing “Videogames”

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Games don’t seem to be taking over the world. Games struggle to gain a wider acceptance equivalent to their footprint. Plenty of people play games but much fewer want to really associate themselves with “Videogames”, an entity that many people within gaming talk about, participate in and subscribe to. And Videogames is often not warm. It’s cold, sour and riven with… Read More

The Lesson of Peter Molyneux

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If you pay any attention to the gaming world, it’s hard not to notice the unfortunate flameout of Peter Molyneux. Once a respected figure, now synonymous with fanciful promises and untruths, his current plight is awful to behold. And yet at the same time Molyneux has an important lesson to teach, about the value of creativity and ambition in gaming that we all too easily forget. Read More

Is Premium Mobile Gaming Viable?

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We can look at success stories and naysayers, but the question of whether a real push into premium on mobile is utterly open. In this post/thought-experiment I’m asking some of the key questions and wondering if there are any answers. Read More

The Reason To Be Cheerful About HoloLens

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With the release of the HoloLens, Microsoft put something out there that has a chance of being transformative. Not in the high concept way, but in a general way especially for gaming. But is Microsoft able to bring it home, or will it get lost in its own ambitions as it has so often before. Read More

The Message Is The Product: Solving Mobile Gaming’s Price Problem

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The medium is the message, says Marshall McLuhan. If so the message is the product too. In considering the problem of paid games on mobile (conventional wisdom says people won’t pay for them) it seems more than ever that that reasoning applies. Mobile game makers don’t market premium, so they can’t charge premium. Time to take a leaf from Hollywood’s book. Read More

The Perfect Gaming Phone

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As a recent acquirer of an iPhone 6 Plus I had thought that a bigger phone would have better battery and be easier on my eyes. However what I hadn’t expected was the degree to which playing games on it would be much more fun than on my previous iPhone. Read More