I am a game designer but I don’t envy the task of potential employers or partners in trying to find someone like me to hire. Game design is very difficult to assess from the outside, to understand what role you think it would play in your team and whether it would be a fit. Some thoughts on how to approach it. Read More
In response to my article last week I got a fair degree of heated comments, but most civil ones said that the gamergate issue was about journalistic integrity. Is it? Or is it actually about the culture of games? And how does that affect the industry going forward? Read More
Depending on how closely you follow the gaming and tech press, you may have heard of #gamergate. Those of us inside the industry have. This week it’s essentially all we’ve been able to talk about. How has this reactionary movement spawned from sexist roots managed to go so far, and what does it say about the industry? Read More
Mobile gaming is a massive success, but it’s notable how many big game makers struggle to convert their successes into longer term franchises or other offerings. This week’s King news is just another example. Perhaps with stronger community features, however, that could change. Read More
In the last of this three part series on the constant factors of game design we’re talking all about the role of the player as character (or not) and powerful draw of purpose. Read More
In this week’s TechCrunch article I’m considering the pros and cons of the smartwatch as a platform for games. Because of their pervasive nature, smartwatches hold a lot of potential (for some kinds of) innovative gameplay but they also faces many potential hurdles. Screen size, power, form factor and dependence on mobile all present their own constraints, and the worry is that there may be too many limits to make smartwatch worthwhile.
Is it the next big thing or just a fad?
In watching the latest drama unfold over Facebook and its experimentation with users, I’m moved to argue that sometimes you can be too honest. For game makers especially sometimes it’s better for users not to know, for you to hint and inspire but never reveal the inner secrets. To preserve the numinous magic, it’s often better not to show the man behind the curtain. Read More …read more